We are going to be breaking down the artists that we would most wanna have their music rights for. This podcast is your place to gain insights from executives in music, media, entertainment, and more who are taking hip hop culture to the next level.ĭan Runcie: Today's episode is one I am really excited for. ![]() I'm your host and the founder of Trapital, Dan Runcie. So I think in terms of some of the big records, there's solo records, which is exciting and that his catalog has a lot of value for people to discover and wanna to.ĭan Runcie Intro: Hey, welcome to the Trapital Podcast. He's increased the amount of features that he's had in some of his more recent albums, but even like him, some of his breakout singles, whether Ye or Last Last, were Independence, or songs that he did independently and didn't have people featuring. I'll also say, he's pretty feature light as well. Is that when they like the artist or there's things they like about the artist or the genre, they go back and listen, to the past catalog.Īnd so I feel like there's still a lot of untouched ground in terms of people discovering his music and listening to his whole catalog and given how timeless in a lot of ways some of his music feels, I think that we'll have new fans discovering him over and over for a long time and getting to also benefit from the upside of that catalog is great. ĭenisha Kuhlor: We've talked about Burna Boy on the podcast before, so don't necessarily have to go over all of his stats, but I think that in one thing I'm finding with people discovering, music from the continent. Learn more by reading Trapital’s free memo. Trapital is home for the business of music, media and culture. Get 50% off your first three months by using code: TRAPITAL50Įnjoy this podcast? Rate and review the podcast here! / trapital Grow your fanbase and music career with their marketing suite. Guests: Denisha Kuhlor, episode was brought to you by feature.fm. Listen: Apple Podcasts | Spotify | SoundCloud | Stitcher | Overcast | Amazon | Google Podcasts | Pocket Casts | RSS One was more “risk on”, while the other was filled with more “blue chips.” Here’s what to expect: Touring or merchandise revenue isn’t factored in, and neither are future catalog releases, only what’s already been released.Īs you’ll see on this episode, Denisha and I took very different approaches to our portfolios. Our goal is to score the biggest ROI for investors on a 10-year timeline from purely catalog revenue - streaming, syncs, and partnerships, among other sources. Any artists’ catalog, living or dead, is on the table for us to acquire. Akin to the NFL Draft, each of us getting seven picks. In this episode, we’re doing a mock music rights draft. Now my guest on the episode, Denisha Kuhlor, and I are asking ourselves the same hypothetical question. This world is procedurally generated, and is not divided into servers - everyone exists in the same land, and each player's actions affect everyone else.If you had a billion-dollar fund to buy the full rights, masters, and publishing of ANY music artists - who are you acquiring to maximize shareholder value? This question was top of mind for real-life portfolio managers the past three years as music catalog sales boomed. The player has complete freedom of choice and can play Bitcraft as he wants, whether as a settler in a growing village or an explorer traveling the world. Although the game has a combat system, it focuses on farming, building cities, trading, exploration and hunting. Mechanicsīitcraft is a third-person MMORPG focused on freedom and interaction with other players. By exploring and talking to travelers, we will discover the history of the world and the ancient civilizations that once lived here. Starting with nothing, our task is to survive, cooperate with other players and together build a prosperous society. ![]() We play as a mystical being that awakens in this world. The action of Bitcraft takes place in a wild, untamed land. It is an MMORPG that puts players in a huge, procedurally generated world, where they can farm, explore, trade or build their own civilization. Bitcraft is the debut of Californian studio Clockwork Labs.
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